Small Monstrosity, Chaotic Evil
AC 14 Hide Armor    Initiative +0 (10)
HP 45 (6d8 + 18)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 11 +0 +0
CON 13 +1 +1
Mod Save
INT 5 −3 −3
WIS 8 −1 −1
CHA 6 −2 −2
Skills Perception +1
Senses Darkvision 60ft; Passive Perception 11
Languages Goblin Can't speak understands Moblin gestures
CR 1 (XP 200; PB +2)
Traits

Aggressive: As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Reckless Assault: can make attacks with advantage, but attacks against it have advantage until next turn.

Pack Tactics. The bokoblin has advantage on an attack roll against a creature if at least one of the bokoblin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Crude Weapons. Bokoblins use scavenged junk and bones as weapons. On a natural 1 when attacking, their weapon breaks.

Actions

Action Name. Enter the description for your action.

Rusty Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d10 + 2) bludgeoning damage.

Throw Rock. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.

Reactions

Scramble. If hit by an attack of opportunity, the bokoblin can immediately move up to 15 feet away without provoking further opportunity attacks.

superguy125th48736

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