Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Brittle Armour. Whenever the bear takes 15 or more piercing damage in a single turn, a piece of its armour breaks, receiving a -1 penalty to its AC (to a minimum of AC 10).
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 5) slashing damage.
Armoured Charge (Recharge 5-6). The bear moves up to its speed in a straight line without provoking opportunity attacks and can move through the spaces of Medium or smaller creatures. Each time the bear enters a creatures space for the first time during this move that creature must make a DC15 Strength saving throw, taking 14 (2d8 + 5) bludgeoning damage and be knocked prone on a failure. If the creature succeeds its saving throw it takes half damage and isn't knocked prone.
Description
Armoured cave bears are fierce and territorial, but will flee if they are facing a foe strong enough to pierce their armour. The odd armour covers these bears' fur often resembles materials such as metal or rock.
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