Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Brittle Armour. Whenever the bear takes 15 or more piercing damage in a single turn, a piece of its armour breaks, receiving a -1 penalty to its AC (to a minimum of AC 10).

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 5) slashing damage.

Armoured Charge (Recharge 5-6). The bear moves up to its speed in a straight line without provoking opportunity attacks and can move through the spaces of Medium or smaller creatures. Each time the bear enters a creatures space for the first time during this move that creature must make a DC15 Strength saving throw, taking 14 (2d8 + 5) bludgeoning damage and be knocked prone on a failure. If the creature succeeds its saving throw it takes half damage and isn't knocked prone.

Description

Armoured cave bears are fierce and territorial, but will flee if they are facing a foe strong enough to pierce their armour. The odd armour covers these bears' fur often resembles materials such as metal or rock. 

Monster Tags: Misc Creature

Habitat: ForestHillMountain

Luluser

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