| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +6 |
| CON | 15 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +3 |
| CHA | 7 | −2 | −2 |
Evasion. If the animuscavea is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the animuscavea instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Moblie. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit
Multiattack. The animuscavea makes two claw attacks, or the animuscavea makes two Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.
Claw. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (3d6 + 4) Piercing damage. If the target is a Large or smaller creature, the hook horror moves the target 5 feet straight toward or away from itself.
Spellcasting. The animuscavea casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: dancing lights, mage hand, minor illusion
2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed (as an action)
Displacement (Recharge 5–6). The animuscavea projects an illusion that makes the animuscavea appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the animuscavea. The effect lasts for 1 minute, and it ends early if the animuscavea takes damage, if it is incapacitated, or if its speed becomes 0.
Cunning Action. The animuscavea takes the Dash, Disengage, or Hide action.
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