AC
13
Initiative
+4 (14)
HP
68
(3d10 + 6)
Speed
40 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 19 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +6 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Skills
Perception +3, Stealth +9
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
8 (XP 3,900; PB +3)
Actions
Sniper Rifle. Ranged Attack Roll: +13, reach 500 ft. Hit: 7 (5d6 + 3) Piercing damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (2d4 + 3) Slashing damage.
Explosive Round. (Recharge 8) Range 500 ft. Each creature within 10 feet of a point within range must succeed on a DC 19 Dexterity saving throw or take (6d10) Fire Damage and be blinded until the end of their next turn. Success: No effect.
Comments