Large Dragon, Unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 60 ft., Swim 30 ft., Climb 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4, CON +5
Skills Athletics +4, Perception +2, Stealth +4
Damage Resistances Acid
Senses Darkvision 60 ft., Passive Perception 12
Languages Elvish understands but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The Black Drak can breathe air and water.

Root Climber: Not as fast as their green counterparts from the upper layers of the Onauru Trees, the Black Drak can still climb at an impressive speed. Their climbing base speed is 20.

Pack Tactics. The Drak has advantage on attack rolls against a creature if at least one of the draks allies is within 5 feet of the creature and the ally isn't incapacitated.

Mountable: A Drak is usable as a mount. The Drak can't climb or swim while being mounted, but one can hold onto the drak while he swims, when wearing no armor heavier than padded leather.  Under these circumstanes his swimming speed is reduced by five for each person holding onto him like this.

Luminescent: Originally a courtship behaviour, the Drak can light up the luminescent end points of the scales on his back to produce an area of dim light with a 20 feet radius.

Actions

Bite. Melee Weapon Attack:  +3 + Proficiency Modifier (2) to hit, reach 5 ft., one target. Hit:  6  (1d6 + 3) piercing damage,+ 4 (1d6) Acid Damage

Tail. Melee Weapon Attack: +3 + Proficiency  Modifier (2) to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.The Drak can decide to trip the enemy.  If the target is a creature, it must succeed on a (DC 11 + Proficiency Modifier (2)) Strength saving throw or be knocked prone.

Caustic Spit: Recharge 5-6  Melee Weapon Attack: +3 + Proficiency Modifier (2)  to hit, reach 5 ft., one target.Hit: 1d4 Acid Damage, the target must make a  (DC 11 + Proficiency modifier(2)) Dexterity saving throw. On a success the target takes half damage, on a fail, it is blinded. The target can repeat the saving throw at the end of each following turn to get rid of the blinded condition.

Description

Once the rare black draks grew and lived in the boggy lower parts of the world tree forests, and still do so in the Eternal Forests and on the Evergreen Peninsula. Here these drak developed the ability to swim just as fast as they can run, and also to climb at an impressive speed.

In those parts of the world, where the Onauru trees don't grow anymore, the Black Drak have retreated into arboreous swampland or wetlands, where they can play to their strengths. 

Today they often appear as trained battle companions for Norn elves from Cun Moragh Norn. These Drak are trained to speak Norn rather than Elvish. Those who are trained to understand elvish are usually diplomatic presents for high ranking representatives of other realms.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2019 5:23:21 PM
16
1
5e
Coming Soon
11/18/2019 9:14:22 PM
19
1
--
Coming Soon

Habitat: ForestSwamp

Cyrgan

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