Medium Undead, Chaotic Evil
Armor Class 18 natural
Hit Points 75 (20d4 + 25)
Speed 25 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +12, DEX +8, CON +9, INT +4, WIS +1, CHA +3
Damage Vulnerabilities Radiant
Damage Resistances Piercing from nonmagical attacks
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Avenge. When the Support Skeleton Summon dies, gain 25HP, an extra 10(4d4) necrotic damage on the next hit, and a turn immediately.

Actions

Stab. The skeleton makes a stab with its great sword. +5, to hit, 14(3d6 + 3) piercing damage.

Tend Wounds. The skeleton repairs the Support Skeleton's bones with some calcium-filled milk if within 5ft of each other. The Support Skeleton heals for 13(2d10+2). 3 uses max per long rest.

Team up. If two Bodyguard Skeletons are within 5ft of a creature, they can both expend their action to do this action.  They each take turns making attacks, and they only stop making attacks when they both make three attacks, or when one of them misses. They both do a slashing attack. +9 to hit, 10(2d6+3) slashing damage.

Reactions

Get down Mr skeledient!  When the Support Skeleton Summon would be hit by an attack, the Bodyguard Skeleton may make a DC15 dexterity saving throw to take the damage themself. The Summon skeleton still takes the damage on a failed save.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SuperMoose6

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