Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 14 | +2 | +2 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 10 | +0 | +0 |
CHA | 3 | -4 | -4 |
🧠Traits spéciaux
Tactique en meute. La fourmi a avantage à ses jets d’attaque contre une créature si au moins un de ses alliés est à 5 pieds de la cible et n’est pas neutralisé.
Mouvement fluide. La fourmi ignore les effets de terrain difficile causé par la végétation ou la sève.
DarkVision 60ft
🦷 Attaques
Morsure. Attaque de mêlée : +5 pour toucher, portée 5 ft, une cible.
Dégâts : 1d8 + 2 perforant + sève infectieuse
Effet secondaire : Con save DC 12. En cas d’échec, la cible subit -1 AC pendant 1 round (corrosion temporaire de l’armure ou affaiblissement par toxine).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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