Medium Ooze, Neutral Evil
Armor Class 13 (Hardened Jelly)
Hit Points 157 (10d10 + 57)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
19 (+4)
CON
19 (+4)
INT
10 (+0)
WIS
9 (-1)
CHA
7 (-2)
Senses Darkvision 60 ft, Passive Perception 8
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Liquid Form: The Bruisin' Ooze can change its shape, which changes it's attacks and class

Sticky Jelly: The Bruisin' Ooze can stick to walls and ceilings, making it harder to hit

Adaptable: The Bruisin' Ooze, when hit with attacks that have special damages (i.e. Fire, Necrotic, Radiant) can absorb that damage type and add it to its own attacks. The amount of damage wouldnt change, there would just be 2 types of damage (i.e. Slashing Fire, or Bludgeoning Necrotic)

 

Actions

Shift Form: Shifts form, changing class and attacks

Punch (monk form): Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 18 (2d8 + 5) bludgeoning damage. 

Roundhouse Kick (monk form): Melee Weapon Attack: +4 to hit, reach 10 ft, 1-5 targets. Hit: 25 (2d10 +5) bludgeoning damage.

Leg Sweep (monk form): Attempts to sweep legs out from under opponent. Choose 1 target 5 ft in front of it. They must succeed a DC 18 Dex roll, or be rendered prone

Sword Slash (fighter form): Melee Weapon Attack: +4 to hit, reach 5 ft, 1 target. Hit: 18 (2d8 +5) slashing damage.

Pike Jab (fighter form): Melee Weapon Attack: +4 to hit, reach 15 ft, 1 target. Hit: 25 (2d10 +5) piercing damage

Wrestling Throw: The Bruisin' Ooze picks up a target and throws them. The target must succeed a DC 19 Dex/Con check (Dm's choice), or take 30 bludgeoning damage.

Longbow (ranger form): RangedWeapon Attack: +4 to hit, range 10/45 ft., 1 target. Hit: 18 (2d8 + 5) piercing damage.

Hand Crossbow (ranger form): Ranged Weapon Attack: +4 to hit, range 5/30 ft, 1 target. Hit: 25 (2d10 +5) piercing damage.

Quick Shot: Bruisin' Ooze jumps onto the wall, and fires 3 quick shots from it's Hand Crossbow, targeting up to 3 opponents. If the DC 17 Dex save isnt succeeded, each taget who fails takes 25 piercing damage.

Rapier (rogue form): Melee Attack Weapon: +4 to hit, range 5 ft, 1 target. Hit: 18 (2d8 +5) piercing damage.

Dagger (rogue form): Melee Attack Weapon: +4 to hit, range 5 ft, 1 target. Hit: 25 (2d10 +5) piercing damage.

Sneak Attack: The Bruisin' Ooze sneaks up behind an opponent, and makes a dagger attack. Opponent must make a DC 16 Perception check, or take 25 damage.

Description

The Bruisin' Ooze is an Ooze with a humanoid form. It is bipedal, standing on two leg-like pseudopods. True to its name, it has a skill in doling out bruises and death. With precise skill, it can shift between classes, changing the way it looks and what weapons it has. Thanks to its sticky build, every surface is a floor for it, making fighting difficult. Legend has it that the first one was an Ooze who swallowed a scholar, and learned of classes and weapons. no one knows if that's true. All we know is, it can kill, and its pretty damn scary to find in a cave. They hold Bimonthly meetings to discuss different attack styles and combat techniques.

GrandsonofAsmodeus

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