Medium or Small Humanoid, Neutral
AC 13    Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 25 ft.
Mod Save
STR 15 +2 +4
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 11 +0 +2
CHA 14 +2 +2
Skills Athletics +4, Deception +4
Resistances Poison
Gear Axe hidden in a gift box
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Traits

Dwarven Resilience. Amara has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack. The bandit makes two attacks, using battleaxe.

Battleaxe(if on person). Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Description

Amara (NG female dwarf bandit captain) is Gwendolyn’s mother — a crotchety old dwarf with serious doubts regarding Tannus Thunderwind. However, Amara loves her daughter and is willing to trust her judgment. She carries no weapons at the wedding.

Amara’s secret concerns a pledge to ensure that her daughter’s marriage goes off without a hitch. If anything gets in the way of a successful ceremony, she plans to cut that thing to pieces with a family heirloom battleaxe that she’s hidden inside a gift box present at the celebration. 

 

Habitat: Any

Tfarcenim_Gerg

Comments

Posts Quoted:
Reply
Clear All Quotes