Heavy Armor Master. The Blood-Sacrificing Knight reduces slashing, piercing and bludgeoning damage by 4.
Steal Spike Armor. If the Blood-Sacrificing Knight is grappled or restrained, the creature maintaining the effect takes 5 piercing damage at the start of their turn and for every 5 feet they move while grappling the Knight.
Blood letting attack Wounds. When the Blood-Sacrificing Knight hits a target, their wounds remain open, causing them to bleed slowly. The creature suffers 1d4 necrotic damage at the start of each of its turns. This damage cannot be reduced and stacks up to a maximum of 10d4. Lesser Restoration or a healing spell of 5th level or higher stops the bleeding.
Multiattack. The Blood-Sacrificing Knight makes a Blood Drain and a Blood Stained Strike or 2 Blood Spears. After that they chose ether Defense Stance or Parry Stance.
Blood Stained Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 14 (3d6 + 5) Slashing damage and 9 (3d6) Necrotic damage. The Blood-Sacrificing Knight takes the same amount of damage as the necrotic damage.
Blood Drain. The Blood-Sacrificing Knight deals 4d4 necrotic damage to them self and adds the damage rolled to its next attack.
Defense Stance. The a Blood Blood-Sacrificing Knight puts them self in a defensive stance and block ranged and melee attacks reducing the damage by 1d4+5
Parry Stance. A Blood-Sacrificing Knight puts themselves in a stance that gives them an advantageous position to parry an incoming attack. When they Parry they can add +8 to their Armor Class and reduce the damage from the next attack by 8.
Blood Spear. Ranged Weapon Attack: +9 to hit, range 60/300 ft., 1 target. Hit: 11 (2d6 + 5) Piercing damage and 4 (2d4) Necrotic damage. The Blood-Sacrificing Knight takes the same amount of damage as the necrotic damage.
Blood Creation. The Blood-Sacrificing Knight creates a Blood Spear and takes 2d6 necrotic damage. They take the same amount of damage as the necrotic damage dealt.
Blood Deflect and Strike. If the Blood-Sacrificing Knight is hit by an attack, they can increase their Armor Class by +5. If the attack is successfully deflected (i.e., the attack misses), the Blood-Sacrificing Knight can riposte against the attacker if they are within 5 feet. If not, they reduce the damage from the next attack by 5.
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