| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 16 | +3 | +6 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Sun's Warmth. If hit with Radiant damage, they are healed the damage dealt and gain an additional trait. If they are dealt fire damage they do not gain this trait.
Energised. When dealt Radiant damage they gain this trait for one round. They gain and additional 1d8 Radiant damage to their attacks and are able to grow on size larger for this round. After this they will become lethargic unless they are given water.
Wilt. If Radiant damage is greater than half their hitpoints, they will become lethargic for a turn unless given water.
Cabbage Cavalry. Once per battle if they are in Port/Fort Aguana they may call reinforcements. Up to 1d4 Cabbage Guards arrive in 1d4 rounds.
Multiattack. Cabbage guards can make 2 attack with Cabbage Cutter or Cabbage Toss.
Cabbage Cutter Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 3) [Slashing] damage.
Cabbage Toss. Ranged Weapon Attack: +6 to hit, range 30/40 ft., 1 target. Hit: 6 (1d8 + 3) [Bludgeoning] damage.
Bonus Action Cabbage Patch. Throws 1d4 seeds on the floor 5ft near it that will turn into Cabbage Guards next turn.
Opportunity Attack. They can make an attack of opportunity
Description
A semi unfurled cabbage. These biologically and magically modified cabbages guard the assets of Bob Cabbage Senior.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/30/2025 3:49:19 PM
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2
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0
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1
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Coming Soon
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