Magic Resistance. Arganoth has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Arganoth fails a saving throw, it can choose to succeed instead.
Spellcasting. Arganoth is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 23, +13 to hit with spell attacks). Arganoth can cast disguise self, detect magic and guiding bolt at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): burning hands, identify, mage armor, magic missile
2nd level (3 slots): mirror image, misty step, shatter
3rd level (3 slots): counterspell, fireball, lightning bolt
4th level (3 slots): ice storm, fire shield, stoneskin
5th level (3 slots): dawn, flame strike, immolation
6th level (1 slot): sunbeam
7th level (1 slot): delayed blast fireball
8th level (1 slot): incendiary cloud
Sculpt Spells. When Arganoth casts an evocation spell that forces other creatures he can see to make a saving throw, he can choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Multiattack. Arganoth makes three Longsword attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 8 (1d8 + 4) slashing damage.
Fire Breath (Recharge 6). Arganoth exhales fire in a 30-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one.
Healing Touch (1/Day). Arganoth touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and poisons affecting the target are removed.
Comments