AC
16
Chainmail
Initiative
+1 (11)
HP
60
(10d8 + 15)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +10 |
| DEX | 13 | +1 | +1 |
| CON | 15 | +2 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Skills
Athletics +5, Perception +2
Senses
Passive Perception 12
Languages
Common
CR
2 (XP 450; PB +2)
Traits
The bodyguard has the grappler feat, meaning that all grapples made by the bodyguard will cause their target to become restrained, instead of simply grappled.
Actions
Multiattack. The bodyguard makes two unarmed strikes
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) bludgeoning damage.
Pistol. Ranged Attack Roll: +3 to hit, range 30/90 ft. , one target. Hit: 6 (1d10) piercing damage Vex. If the bodyguard hits a creature with this weapon and deals damage to the creature, they have Advantage on their next attack roll against that creature before the end of their next turn.
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