Medium Humanoid, Neutral
AC 16 Chainmail    Initiative +1 (11)
HP 60 (10d8 + 15)
Speed 30 ft.
Mod Save
STR 16 +3 +10
DEX 13 +1 +1
CON 15 +2 +8
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Traits

The bodyguard has the grappler feat, meaning that all grapples made by the bodyguard will cause their target to become restrained, instead of simply grappled.

Actions

Multiattack. The bodyguard makes two unarmed strikes


Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) bludgeoning damage.

Pistol. Ranged Attack Roll:  +3 to hit, range 30/90 ft. , one target. Hit: 6 (1d10) piercing damage Vex. If the bodyguard hits a creature with this weapon and deals damage to the creature, they have Advantage on their next attack roll against that creature before the end of their next turn.

 

flamingian

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