Class; Ranger. The Ranger is Considered a 1st Level Ranger.
Favored Enemy. The Ranger Selects a Creature Type (Other than Humanoid), it knows one Language Associated with that Creature Type and Has Advantage on Wisdom (Survival) Checks Made to Track Creatures of that Type, as well as Intelligence Checks Made to Recall History about them
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) Slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) Piercing damage.
Off Hand Attack. If the Ranger has Made a Shortsword Attack it can make an Additional Shortsword attack that deals 3 (1d6) Slashing damage.
Description
Deadly Hunters
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.
Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.
Ranger Initiates are Newcomers into the Wilderness, Begining their Training as Guardians of the Wilderness as Simple Trackers and Students of singular types of Creatures.
Ranger Variants
The Ranger may possess one or More of the Following Variant traits
Favored Foe (Replaces Favored Enemy). Twice per Day the Ranger can Mystically Mark a Creature for 1 Minute, a Marked Creature Takes 1d4 additional Damage From attacks made by the Ranger.
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