Class; Ranger. The Ranger is Considered a 6th Level Ranger.
Favored Enemy. The Ranger Selects a Creature Type (Other than Humanoid), it knows one Language Associated with that Creature Type and Has Advantage on Wisdom (Survival) Checks Made to Track Creatures of that Type, as well as Intelligence Checks Made to Recall History about them
Fighting Style. The Ranger Possesses 1 Fighting Style Available to the Ranger Class.
Extra Attack. The Ranger Makes 2 Attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) Slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) Piercing damage.
Primeval Awareness. The Ranger expends 1 Spell Slot, for the Next minute per level of The Spell Slot expended they can sense the presence of Abberations, Celestials, Dragons, Elementals, Fey, Fiends, or Undead Up to 1 Mile away, or 6 miles away if they are in their favored Terrain. While the ranger may know they are present they do not know the Creatures exact Locations.
Spellcasting. The Huntsman is a 5th Level Ranger, Wisdom is it's Spellcasting Ability (DC 13, +5to hit on Spell Attacks), they have the Following Ranger Spells Prepared:
1st Level (4 Slots): Cure Wounds, Hunters Mark
2nd Level (2 Slots): Animal Messenger, Silence
Off Hand Attack. If the Ranger has Made a Shortsword Attack it can make an Additional Shortsword attack that deals 3 (1d6) Slashing damage.
Description
Deadly Hunters
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.
Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.
Ranger Huntsmans are the Most Common Caste of Rangers, Hunters who are Proficient and Skilled in their Ability enough to Stand Alone, Trusted w/ Guarding Small Swathes of Land out of a Larger Area, but not above Calling for Aid from neighboring Huntsmen.
Ranger Variants
The Ranger may possess one or More of the Following Variant traits
Favored Foe (Replaces Favored Enemy). Three times per Day the Ranger can Mystically Mark a Creature for 1 Minute, a Marked Creature Takes 1d4 additional Damage From attacks made by the Ranger.
Primal Awareness (Replaces Primeval Awareness). The Ranger adds Beast Sense and Speak with Animals to the Spells it can Cast.
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