Medium Construct
AC 16 Natural Armor    Initiative −1 (9)
HP 45 (2d8)
Speed 20 ft.
Mod Save
STR 16 +3 +3
DEX 8 −1 −1
CON 16 +3 +5
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 6 −2 −2
Resistances Piercing and Slashing from nonmagical attacks
Immunities Poison, Psychic; Blinded, Deafened, Exhaustion, Paralyzed, Poisoned
Senses Blindsight 30; Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits

Sound-Triggered Rage. While dormant, the Barnacled Guardian is indistinguishable from a statue. If any creature within 30 feet speaks aloud, it awakens immediately, rolling initiative.

Statue Form (Dormant Trait). While dormant, the Guardian is heavily obscured by algae, shells, and salt calcification. It is treated as invisible to Perception checks, requiring a DC 15 Intelligence (Investigation) check to discern as a creature.

Actions

Anchor Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage. If the target is Medium or smaller, they must succeed on a DC 13 Strength saving throw or be knocked prone.

Harpoon Lash (Recharge 4). Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 10 (2d8 + 1) piercing damage. The target is pulled 10 feet closer if Large or smaller. If the target hits a wall or obstacle during the pull, they must succeed on a DC 13 Constitution saving throw or be stunned until the end of their next turn

 

SnowShankington

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