| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 13 | +1 | +7 |
| CHA | 12 | +1 | +1 |
Regeneration. Heal 1d8 per round
Blood Demon Art: Gambling Man.
Upon successful attack on target, roll a 1d10 to determine effect:
|
1 |
Buff: get advantage on roll for hit |
|
2 |
Debuff Self: get disadvantage on attack rolls (Int Save 14) |
|
3 |
Buff: Enchant weapon with 1d6 poison damage |
|
4 |
Debuff Target: takes 1d6 poison damage for 2 rounds Save: 12 |
|
5 |
Buff Self: if success make a second attack |
|
6 |
Debuff Target: Become stunned for a round |
|
7 |
Buff Self: Get advantage on 1d6 healing roll |
|
8 |
Debuff Self: unable to heal for 2 rounds |
|
9 |
Buff Self: Gain advantage on all saving throws |
|
10 |
Debuff Target: Movement speed halved |
Multi-attack. Can make 2 weapon attacks against target
Weapon Attack. +3 to hit, 2d6+3 Slashing damage
Melee Attack. +2 to hit, 1d6+3 Blunt damage
Once per day, you can cast the spell “Last Gambit”
Last Gambit. The user creates and rolls a six sided die on successful attack against the target. The amount of damage is multiplied by the number rolled on the dice
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.