Medium Humanoid, Any Alignment
AC 16    Initiative +3 (13)
HP 90 (9d8 + 27)
Speed 35 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +3
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 12 +1 +5
CHA 20 +5 +9
Skills Arcana +5, Deception +9, Intimidation +9, Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages Common and Elvish
CR 9 (XP 5,000; PB +4)
Traits

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Dark One's Blessing. When you reduce a hostile creature to 0 hit points, you gain 14 temporary hit points.

Dark One's Own Luck. You can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. Once you use this feature, you can't use it again until you finish a short or long rest.

Agonizing Blast. Your eldritch blast deals +5 damage.

Repelling Blast. When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

Lance of Lethargy. Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.

Devil's Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Actions

Spellcasting. The Warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18), you only have 2 spellslots, which are level 5:

Cantrips (at will): Eldritch blastMinor IllusionPrestidigitation

1st level: Burning HandsCommandHexArmor of Agathys

2nd level: Blindness/ DeafnessScorching RaySuggestion

3rd level: FireballStinking Cloud, [Tooltip Not Found], Hunger of HadarCounterspell

4th level: Fire ShieldWall of FireShadow of MoilSickening Radiance

5th level: Flame StrikeHallowSynaptic Static

Bonus Actions

Illusionist's Bracers. If you casted a cantrip as your action you can cast it again.

Cloak of Flies. As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action. The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes 5 poison damage.

Reactions

Ring of Spell Storing. 1x Counterspell, 2x Shield

Description

Equipment. 

Rod of the Pact Keeper +1. While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

Illusionist's Bracers. A powerful illusionist of House Dimir originally developed these bracers. which enabled her to create multiple minor illusions at once. The bracers' power, though, extends far beyond illusions. While wearing the bracers. whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time.

Ring of Spell Storing. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contain 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Habitat: Any

MadZero

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