Class; Barbarian. The Barbarian is considered a 1st Level Barbarian.
Unarmored Defense. While Not wearing Any Armor the Barbarians AC Includes their constitution Modifier.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12+2) Slashing damage.
Rage (2/Day). The Barbarian enters a State of Rage for 1 Minute ending Early if they are Knocked Unconscious, or They haven't attacked a Hostile Creature and They haven't Taken Damage since their last Turn, During this Rage they are under the Following effects:
- They gain advantage on Strength Checks and Strength Saving Throws.
- They gain a +2 Bonus to Damage from Melee Weapons.
- They gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
- They cannot Cast or Concentrate on Spells
Description
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
New Anger Barbarians are those who have only Recently unlocked the Power of their Rage wether they be civilized folk who Realize their Might or Savages from the Wilds Discovering their True Power, New Anger Barbarians have only Just begun their Journeys to unlock their True Power.
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