Armor Class
10
Hit Points
3
(1d4 + 1)
Speed
20 ft., burrow 5 ft.
STR
4
(-3)
DEX
11
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Senses
Darkvision 30 ft., Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Skunk has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Spray (Recharge 5-6). The Skunk sprays a noxious gas in a 15- foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or spend their next action coughing
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