Thunderous Bellowing: For each 30ft the Bellowing Soldier moves it can blow all the air within it to create a wave of thunderous sound, All creatures within 30ft of the Bellow Soldier that can hear it must succeed in a DC 13 Constitution saving throw taking 3d6 thunder damage and be deafened until the start of their next turn, half as much damage on a succeess and no additional effect.
Bellow Loaded Jump: The Bellow Soldier can jump up to 15ft with no running start.
Imutable Form: The Bellow Soldier cannot have its form changed by effects such as polimorph or other transformation effects.
Magic Resistance: The Bellow Soldier has advantage on saving throws of spells and spell like effects.
Multiattack: The Bellow Soldier makes one Dagger Fist attack, and an additional Dagger Fist attack for each 15ft they moved on their turn.
Dagger Fist: Melee Weapon Attack + 5 to hit, 5ft reach, one target, for 1d6+3 piercing damage.
Thunderous Wave (Recharge 5-6): All creatures within a 30ft long 30ft wide cone centered on the Bellow Soldier must succeed in a DC 13 Constitution saving throw taking 3d6 thunder damage and being deafened until the start of their next turn on a failure, half as much damage on a succees and no additional effect.
Bellowing Assisted Mobility: The Bellow Soldier can use the Dash action as a bonus action
Woble the Bellow: The Bellow Soldier can as a reaction towards being targeted by an attack move its bellows to change its shape gaining a +2 AC bonus potencialy making that attack miss.
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