Medium Construct, Unaligned
Armor Class 14 (Mechanical Body)
Hit Points 30 (5d8 + 5)
Speed 45 ft.
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws DEX +5
Skills Acrobatics +5
Damage Vulnerabilities Piercing, Slashing
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Thunderous Bellowing: For each 30ft the Bellowing Soldier moves it can blow all the air within it to create a wave of thunderous sound, All creatures within 30ft of the Bellow Soldier that can hear it must succeed in a DC 13 Constitution saving throw taking 3d6 thunder damage and be deafened until the start of their next turn, half as much damage on a succeess and no additional effect.

Bellow Loaded Jump: The Bellow Soldier can jump up to 15ft with no running start.

Imutable Form: The Bellow Soldier cannot have its form changed by effects such as polimorph or other transformation effects.

Magic Resistance: The Bellow Soldier has advantage on saving throws of spells and spell like effects.

Actions

Multiattack: The Bellow Soldier makes one Dagger Fist attack, and an additional Dagger Fist attack for each 15ft they moved on their turn.

Dagger Fist: Melee Weapon Attack + 5 to hit, 5ft reach, one target, for 1d6+3 piercing damage.

Thunderous Wave (Recharge 5-6): All creatures within a 30ft long 30ft wide cone centered on the Bellow Soldier must succeed in a DC 13 Constitution saving throw taking 3d6 thunder damage and being deafened until the start of their next turn on a failure, half as much damage on a succees and no additional effect.

Bonus Actions

Bellowing Assisted Mobility: The Bellow Soldier can use the Dash action as a bonus action

Reactions

Woble the Bellow: The Bellow Soldier can as a reaction towards being targeted by an attack move its bellows to change its shape gaining a +2 AC bonus potencialy making that attack miss.

Corpse_on_the_Trone

Comments

Posts Quoted:
Reply
Clear All Quotes