Medium Undead, Neutral Evil
Armor Class 14 Toughened Hide (natural)
Hit Points 85 (8d10 + 30)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Bloodthirst. When the zombie reduces a creature to 0 hit points with a melee attack, it regains hit points equal to the damage dealt.

Unholy Vigor (1d6) (recharge on 6). At the start of its turn, if the zombie is below half HP, it may regain 10 hit points.

Actions

Multiattack. The zombie makes two Slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Blood Drain (Recharge 5–6). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature that isn’t a construct or undead. Hit: 10 (2d6 + 3) necrotic damage. The target’s hit point maximum is reduced by the same amount until it finishes a long rest. The zombie regains hit points equal to the necrotic damage dealt.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

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