Large Monstrosity, Unaligned
AC 18 Natural    Initiative +5 (15)
HP 75 (10d10 + 20)
Speed 40 ft., Swim 40 ft.
Mod Save
STR 14 +2 +2
DEX 20 +5 +5
CON 15 +2 +2
Mod Save
INT 2 −4 −4
WIS 11 +0 +0
CHA 10 +0 +0
Skills Stealth +7
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Aquatic Finesse. While swimming, the bunnyip does not provoke reactions. 

Actions

Multiattack. The bunnyip makes two bite attacks

Bite. Melee weapon attack: + 7 to hit, reach 5 ft., one target. Hit: 16 (2d10 +5) piercing damage.

Bonus Actions

Ferocious speed. The bunnyip takes the dash action

Reactions

Uncanny dodge. After being hit with a melee or ranged attack, the bunnyip reduces the damage by half.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tylerg21502

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