| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Drink Blood. If the chubacabra inflicts necrotic damage on a living target, it gains temporary hit points equal to the damage inflicted.
Claws. Melee weapon attack: + 5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3). Slashing damage.
Tongue Lash. Melee weapon attack: + 5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. This attack leaves no mark on the target.
Blood Stun. If the chubacabra has temporary hit points, it can use this feature to release blood energy in a wide wave. Creatures within 30 ft. Of the chubacabra must succeed on a DC 13 constitution saving throw or be stunned until the end of their next turn. The chubacabra loses any temporary hit points it possesses after using this feature
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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