Magical Resistance. The Altraloth has advantage on saving throws from spells or magical effects.
Magical Weapons. The Altraloths weapons count as magical for the sake of over coming resistances.
Serrated Body. After any humanoid is hit by a melee attack from the Altraloth that creature takes 1d4 damage at the beginning of each of the creatures turns, stacking to a maximum of 5d4. This effect can be ended by any magical healing or after a DC 15 Wis (medicine) check.
Spectral Curtain. Any creature that ends its turn within 5ft of the Altraloth it must make a DC 17 Wisdom save or be charmed for 1 minute.If passed the creature becomes immune to this effect for 1 minute, A creature can repeat this save at the end of each of its turns. If After 1 minute of being charmed this way (if the Altraloth is not dead or is incapacitated at the end of the minute)The creature takes 40 (8d10) psychic damage at the beginning of each of its turns and is stunned until it drops to 0 hit points, or until cured with a greater restoration spell.
Regenerative Skin. As long as the Altraloth has more than 0 hit points at the beginning of its turn it regains 20 hit points.
Unlife Devastator. If the Altraloth is dealt necrotic damage it instead heals that damage, as well as if a effect would reduce its maximum hit points it instead gains that amount in temporary hit points.
Vacuum Demise. When the Altraloth dies it creates a vacuum that sucks in all non secured items weighing less than 800lbs comes hurling towards it. Any creature with 30ft of the Altraloth when it dies must make a DC 17 Strength save or take 50 (10d10) force damage on a failure, or half as much on a successful save.
Molten Gaze. Ranged Weapon Attack: +10 to hit, range 60ft, 2 targets. Hit: 20 (5d6) acid and 20 (5d6) fire damage. A creature hit by this attack must use an action to wipe off the residue or take 4 (1d6) acid and 4 (1d6) fire damage at the end of each of its turns.
Multi-Attack. The Altraloth makes 3 attacks. One with its Bite, one with its Claws, and one with its Tail.
Bite. Melee Weapon Attack: +16 to hit, reach 10ft, 1 target. Hit: 32 (4d10 +8) piercing damage. A creature hit by this attack must make a DC 17 Con save or become poisoned for 10 minutes; A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success.
Claws. Melee Weapon Attack: +16 to hit, reach 10ft, 1 target. Hit: 20 (3d6 +8) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 15ft, 1 target. Hit: 18 (2d8 +8) bludgeoning damage. If a medium or smaller creature is hit by this attack it must make a DC 17 grapple escape or be grappled( only one creature can be grappled this way at a time) While grappled this way the creature is also restrained. A creature can repeat this save at the end of its turn.
The Altraloth has 3 Legendary actions per round of combat.
Move (Cost 1). The Altraloth can move up to its movement speed.
Molten Gaze (Cost 2). The Altraloth uses its Molten Gaze Attack.
Description
The first Altraloth created from a humanoid base, and the first one created without the help of any Night Hags. This creature is the ultimate enemy of all forms of undead.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/19/2019 3:40:01 PM
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3
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1
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1.0
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Coming Soon
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1/5/2021 5:43:15 AM
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60
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3
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1.1
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Coming Soon
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