AC
1
Natural
Initiative
+2 (12)
HP
45
(6d8 + 18)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Immunities
Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft.; Passive Perception 6
Languages
None
CR
2 (XP 450; PB +2)
Traits
Electro-Honed Blade. When it hits with its weapon, the target cannot take reactions until the start of its next turn.
Single-Minded Charge. If this creature moves 20 ft. straight toward a target, it deals an extra 1d10 damage on its first melee hit.
Actions
Heavy Slash. Melee weapon attack: +6 to hit, reach 5ft., Hit: 12 (2d6 + 5) slashing damage.
Comments