Huge Construct, Unaligned
Armor Class 20 natural armour
Hit Points 500 (100d10 + 1)
Speed 10 ft., Fly 34500 ft.
STR
25 (+7)
DEX
1 (-5)
CON
30 (+10)
INT
10 (+0)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +16, CON +19
Skills Intimidation +11
Damage Vulnerabilities Lightning
Damage Resistances Acid, Bludgeoning, Fire, Piercing, Thunder
Damage Immunities Cold, Necrotic, Poison, Radiant, Slashing
Senses Truesight 300000 ft, Passive Perception 20
Languages Thieves' Cant
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Antimagic Susceptibility. The missile is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the missile must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the missile remains motionless, it is indistinguishable from a normal nuclear weapon.

Actions

Explosion. The ICMB explodes with the power of a nuclear bomb. Any creature (including the ICBM itself) within 4 miles must make a DC: 100 dexterity saving throw or take 1,000,000,000d6 force and 1,000,000,003d6 fire damage, taking half damage on a success. For the next 4d4 weeks, the area within 13 miles of the epicentre of the explosion becomes under the effect of the spell sickening radiance. 

Slam. Melee Weapon Attack: +2 to hit, reach 15 ft., 1 target. Hit: 60 (10d10 + 10) bludgeoning damage.

Bonus Actions

Thruster blast. If the ICBM moves on its turn, it can use its rocket engine to create a 30 ft cone of flaming exhaust. Any creature within that cone must make a DC: 25 dexterity saving throw or take 8d6 fire damage, taking half damage on a successful save.

Legendary Actions

he has 1 legendary action.

slam (Costs 1 Action). he slams

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This being was created by the legendary wizard oppen himmer 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2025 2:10:35 PM
4
1
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Coming Soon

Monster Tags: Titanconstructbeast companionpetartillery

Habitat: Planar (Elemental Plane of Fire)Planar (Mechanus)Urban

Also55

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