Sticky. When the slime is attacked with a melee weapon, the weapon may become stuck inside of the slime's body. Any creature making a melee attack against the slime must succeed a DC 10 Strength saving throw to ensure its weapon does not become stuck. If a creature using an unarmed attack fails its saving throw, it becomes grappled.
Objects inside the slime can be seen.
A creature within 5 feet of the slime can take an action to pull an object out of the slime. Doing so requires a successful DC 10 Strength check.
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Engulf. Aabluu moves up to his speed. While doing so, he can enter the space of other creatures. Whenever he enters the space of a creature, the creature must make a DC 8 Dexterity saving throw. On a failed save, the creature takes 2 (1d4) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 4 (2d4) acid damage at the start of each of aabluu’s turns. when Aabluu moves, the engulfed creature does not move with him.
Liquidise. The aabluu can turn into Liquid for 3 turns where it can not be damaged unless it is drank and if it is it dies but does (1d4+2) acid damage. Also it may knock the person out they must do a DC 10 strength saving throw. If they fail the are unconscious for 2 days.
Description
the aabluu is a peaceful creature who is always going around sucking up tidbits of food.
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