Large Fiend, Lawful Evil
Armor Class 15 natural armor
Hit Points 102 (12d10 + 36)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Stealth +10
Damage Resistances Cold, Fire
Senses Darkvision, Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Chameleon Skin. The carnival creeper has advantage on dexterity (Stealth) checks made to hide.

Hauler. The carnival creeper's speed is not halved when dragging or carrying grappled creatures.

Actions

Multiattack. The carnival creeper makes two Grasping Claw attacks and one Chomp attack.

Chomp. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) [piercing] damage.

Grasping Claw. Melee Weapon Attack: +7 to hit, reach 20 ft., 1 target. Hit: 10 (1d12 + 4) [slashing] damage. If the target is Large or smaller, it is pulled up to 20 feet towards the carnival creeper.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Rampagerecker

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