Hold Breath. The crocodile can hold its breath for 15 minutes.
Multiattack. one with it's bite and one with it's tail
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail.+4hit, reach 5ft, 1d8+2 bludgeoning damage and creature must make a DC 13 strength save or be knocked prone.
Mental anguish: after being attacked aberrant Crocodile sends out a psychic pulse in a 10ft radius dealing 1d10+1 psychic damage with a failed intelligence save DC 12. Recharge on 5-6 on a d6.
Description
This creature is the result of experimentation by illithid. This and many other creatures and beings have been changed by their machinations. This Crocodile has been infested with a illithid tadpole and is in the middle of a transformation. Its normally green skin is pallid and small tentacles sprout from its eyes and snout.
This creature is super smart. Good job.