Medium Or Small Humanoid (Elf), Neutral
AC 14    Initiative +2 (12)
HP 67 (9d8 + 27)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 14 +2 +2
Senses Passive Perception 11
Languages Common
CR 2 (XP 450; PB +2)
Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.

Shield Bash Melee Attack Roll: +2, reach 5 ft. Hit: 9 (1d4+2) Bludgeoning damage and the target of this attack must make DC 14 Str saving throw or be pushed 10 ft away.

Habitat: Any

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