Large Celestial (Devil), Lawful Evil
Armor Class 21 Hellforged Chains
Hit Points 425 (30d10 + 240)
Speed 40 ft., Fly 60 ft.
STR
26 (+8)
DEX
18 (+4)
CON
26 (+8)
INT
20 (+5)
WIS
22 (+6)
CHA
24 (+7)
Saving Throws DEX +11, CON +15, WIS +13, CHA +14
Damage Resistances Cold, Fire, Necrotic, Psychic, Radiant
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Restrained
Senses Truesight 120ft, Passive Perception 16
Languages Abyssal, Celestial, Common, Infernal, Telepathy 120ft
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Advantage on saves vs. spells and magical effects

đź”— Aura of Binding (Passive):

Creatures within 30 ft. of Azael can’t teleport or become invisible, and their movement is halved unless they succeed a DC 20 Strength save at the start of their turn.

🔥 Flames of the Tenth Hell:

Azael’s fire is both radiant and infernal. His fire damage bypasses resistance and immunity unless the target is immune to both radiant and fire.

đź§Š Unbreakable Oath (1/day):

Once per day, Azael names a creature he can see. That creature is magically bound—if they willingly break a promise or lie within the next 24 hours, they take 100 radiant and 100 psychic damage, no save.

 

Actions

Multiattack (3 Attacks):

Azael makes two Lash of Benediction attacks and one Chain Slam.

Lash of Benediction (Melee, +15 to hit, 15 ft.)

  • Hit: 28 (4d8 + 10) radiant + 28 (4d8 + 10) fire

  • On hit: DC 21 WIS save or be Frightened until end of next turn.

Chain Slam (Melee, +15 to hit, 10 ft.)

  • Hit: 35 (6d10 + 8) bludgeoning

  • Target must succeed DC 21 STR save or be Restrained by celestial chains. At the start of each of their turns, restrained targets take 3d10 fire damage.

Legendary Actions

đź”± Legendary Actions (3 per round)

  1. Hellbound Step: Azael teleports 30 ft. and emits a burst of flame. All within 10 ft. make DC 20 DEX save or take 4d10 fire.

  2. Chain Snap: Breaks concentration on a single spell of 6th level or lower within 60 ft.

  3. Judgment Unbound (Costs 2): Makes a single Lash of Benediction attack. If it hits, target cannot cast spells until end of their next turn.

Mythic Actions

🌋 Phase Change: “Tenth Layer Awakens” (at 100 HP)

  • Chains erupt from the ground in a 60 ft. radius.

  • Area becomes Difficult Terrain and each enemy must make DC 20 CON save at start of their turn or take 5d10 necrotic damage.

  • Azael regains all Legendary Actions and gains Resistance to all damage for 3 turns.

Description

📜 Lore: The Rise of Azael, the Bound Flame

"Hell does not forget. And the chains you break may one day bind your soul."
— Inscription found in the ruined library of Dis

Once, Azael was an angel of judgment, forged in the divine furnaces of Mount Celestia. He bore the title Exarch of Oaths, tasked with holding gods and mortals to their sacred vows. His power grew vast—too vast. When the gods sought to end the Blood War between devils and demons, Azael opposed the truce. He believed Hell must burn completely, not be bargained with.

For this defiance, Azael was cast down. But the devils, impressed by his fury and power, sought to twist him. One devil in particular—Vorrak the Crimson Hook—captured Azael during a siege of Nessus. Instead of killing him, Vorrak chained Azael beneath the 9th layer, using him as a power source and threat: a divine battery of broken rage.

When the players slew Vorrak, they unwittingly shattered the final seal.

Now, Azael has risen.
He is neither angel nor devil. He calls himself The Tenth Flame, and he seeks to forge a new layer of Hell, built from treachery, shattered oaths, and broken faith. His first act? To claim the souls of those who disturbed Hell’s delicate balance—your party.

ceo222202

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