Armor Class
1
Hit Points
1000
(1d8)
Speed
STR
19
(+4)
DEX
19
(+4)
CON
19
(+4)
INT
19
(+4)
WIS
19
(+4)
CHA
19
(+4)
Senses
Passive Perception 1
Languages
Abyssal
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Frost Mastery - All attacks are Frost type
Multiple heads - Can switch between heads
Ice Armor - Protects heads and limbs from damage
Actions
Bite
Leap
Frost Ceiling - Icicles drop from the roof
Range - Hurls Frost from the mouth
Reactions
Leap Back
Legendary Actions
Range - Hurls Frost from the mouth - (Unknown)
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
ICE LAIR
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If Cerberus dies , becomes weapon (Cerberus) - three sided nunchuck
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Posted Jun 23, 2021How is thsi stat block supposed to work? Do you choose your own damage? And is this for a homebrew setting with different combat rules?