Medium Undead, Chaotic Neutral
AC 8    Initiative −2 (8)
HP 12 (2d8 + 6)
Speed 25 ft.
Mod Save
STR 11 +0 +4
DEX 6 −2 −2
CON 14 +2 +8
Mod Save
INT 3 −4 −4
WIS 6 −2 −2
CHA 5 −3 −3
Skills Perception +1, Survival +1
Immunities Poison; Exhaustion, Poisoned
Gear Horn Of Silent Alarm (1 per encounter) which the zombie does not know how to use
Senses Darkvision 60 ft.; Passive Perception 11
Languages Speaks broken common and elvish but understands all Common and Elvish
CR 1/8 (XP 25; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 7 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Claw. Melee Attack Roll: +0, reach 5 ft. Hit: 5 (1d4 + 1) Bludgeoning damage.

Habitat: Any

Th0rin_Battlehammer

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