AC
8
Initiative
−2 (8)
HP
12
(2d8 + 6)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +4 |
| DEX | 6 | −2 | −2 |
| CON | 14 | +2 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | −2 |
| CHA | 5 | −3 | −3 |
Skills
Perception +1, Survival +1
Immunities
Poison; Exhaustion, Poisoned
Gear
Horn Of Silent Alarm (1 per encounter) which the zombie does not know how to use
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Speaks broken common and elvish but understands all Common and Elvish
CR
1/8 (XP 25; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 7 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Claw. Melee Attack Roll: +0, reach 5 ft. Hit: 5 (1d4 + 1) Bludgeoning damage.
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