Medium Undead, Chaotic Neutral
AC 8    Initiative -2 (8)
HP 12 (2d8 + 6)
Speed 25 ft.
Mod Save
STR 11 +0 +4
DEX 6 -2 -2
CON 14 +2 +8
Mod Save
INT 3 -4 -4
WIS 6 -2 -2
CHA 5 -3 -3
Skills Perception +1, Survival +1
Immunities Poison; Exhaustion, Poisoned
Gear Horn Of Silent Alarm (1 per encounter) which the zombie does not know how to use
Senses Darkvision 60 ft., Passive Perception 11
Languages Speaks broken common and elvish but understands all Common and Elvish
CR 1/8 (XP 25; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 7 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Claw. Melee Attack Roll: +0, reach 5 ft. Hit: 5 (1d4 + 1) Bludgeoning damage.

Habitat: Any

Th0rin_Battlehammer

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