AC
8
Initiative
-2 (8)
HP
12
(2d8 + 6)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +4 |
| DEX | 6 | -2 | -2 |
| CON | 14 | +2 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 6 | -2 | -2 |
| CHA | 5 | -3 | -3 |
Skills
Perception +1, Survival +1
Immunities
Poison; Exhaustion, Poisoned
Gear
Horn Of Silent Alarm (1 per encounter) which the zombie does not know how to use
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Speaks broken common and elvish but understands all Common and Elvish
CR
1/8 (XP 25; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 7 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Claw. Melee Attack Roll: +0, reach 5 ft. Hit: 5 (1d4 + 1) Bludgeoning damage.







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