Armor Class
15
(natural armor)
Hit Points
156
(17d10 + 70)
Speed
20 ft.
STR
20
(+5)
DEX
10
(+0)
CON
18
(+4)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft., Passive Perception 9
Languages
Common, Dwarvish
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The sentinel is immune to any spell or effect that would alter its form.
Magic Weapons. The sentinel’s weapon attacks are magical.
Actions
Multiattack. The sentinel makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.
Chest Blast (Recharge 5-6). All creatures in a 60 ft. line in front of the sentinel must make a DC 14 Dexterity saving throw. Upon a failure, a creature takes 21 (4d10) force damage, or half as much on a success.
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