Large Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 156 (17d10 + 70)
Speed 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft., Passive Perception 9
Languages Common, Dwarvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The sentinel is immune to any spell or effect that would alter its form.

Magic Weapons. The sentinel’s weapon attacks are magical.

Actions

Multiattack. The sentinel makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.

Chest Blast (Recharge 5-6). All creatures in a 60 ft. line in front of the sentinel must make a DC 14 Dexterity saving throw. Upon a failure, a creature takes 21 (4d10) force damage, or half as much on a success.

gaeriefire

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