Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 16 (3d8+2) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Broodling Swarm (Recharge 6) Ranged Weapon Attack: +5 to hit, range 20/40 ft., one creature. The target is covered in infant spiders and must succeed on a Constitution saving throw for the next 3 turns, or it takes 1d8 poison damage and a Willpower save(once) or it moves 5 feet in a random direction if it can move and its speed is at least 5 feet at the beginning of the remaining turns. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. The spiders can also be attacked and destroyed (AC 12; hp 10; vulnerability to fire damage & bludgeoning damage; immunity to poison).
Ascend (Recharge 6). The spider can spend its reaction and a Web charge to clamber up a strand of its webbing, giving it +2 AC and causing it to float up to the highest point where webbing is accessible within 60 ft
Description
The brood mother makes its home in jungle islands where humans dare to tread. Jungle spiders are formidable because of their ability to breed quickly with little food, even resorting to feeding on their own when needs must. When they are well fed, however.....
Lair and Lair Actions
Broodmother Vexxna's Lair
Palmtrees bend to conform with webs making a dome where little light travels, the webbing on the ground makes every step labored. Egg sacks, cocoons, and Giant Jungle Spiders dot the landscape- this is the home of the Jungle Spider Queen.
Wrap Up. (Can only be used while the spider is under the effects of Ascend or is standing on interconnected webbing more than 40 feet above ground) All creatures standing on webbing in the lair are lifted up in a net of webbing and dropped on the ground. All enemy creatures in the area of effect are restrained in webbing (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)
and must make a DC 13 Strength save or take 9(2d10) bludgeoning damage (Halved with a save). All creatures caught in the effect are also moved adjacent to each other under the spider. All webbing in the lair is moved placed on the ground beneath the affected creatures.
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