Small Fey (Goblinoid), Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5, WIS +4
Skills Acrobatics +5, Stealth +7
Condition Immunities Charmed
Gear Scimitar, Shortbow, Leather
Senses Darkvision 60 ft., Passive Perception 12
Languages Goblin, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fey Minion. The goblin is immune to being Charmed by non-fey creatures.

Fade Away. The goblin's body flickers out of existence upon death, returning to its plane of origin but leaving behind its belongings. It is rumoured that some blink goblins can be nursed back to life at their homes in the feywild -- those goblins might grow vengeful, and one day return to spite their killers.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Teleport. The goblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Before or after teleporting, the goblin can make one scimitar attack.

Bonus Actions

Nimble Escape. The goblin can take the Disengage or Hide actions as a bonus action on each of its turns.

Reactions

Emergency Blink. Upon being hit by an attack roll, provided the goblin survives, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see.

Description

Blink goblins are small, humanoid fey creatures subservient to other, stronger fey. Individually weak, they rely on swiftness of movement and teleportation to outmaneuver their enemies. They are much wiser albeit slightly less inteligent than their common cousins.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Nova7770

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