Fey Minion. The goblin is immune to being Charmed by non-fey creatures.
Fade Away. The goblin's body flickers out of existence upon death, returning to its plane of origin but leaving behind its belongings. It is rumoured that some blink goblins can be nursed back to life at their homes in the feywild -- those goblins might grow vengeful, and one day return to spite their killers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Teleport. The goblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Before or after teleporting, the goblin can make one scimitar attack.
Nimble Escape. The goblin can take the Disengage or Hide actions as a bonus action on each of its turns.
Emergency Blink. Upon being hit by an attack roll, provided the goblin survives, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see.
Description
Blink goblins are small, humanoid fey creatures subservient to other, stronger fey. Individually weak, they rely on swiftness of movement and teleportation to outmaneuver their enemies. They are much wiser albeit slightly less inteligent than their common cousins.
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