Medium Humanoid, Lawful Evil
Armor Class 14 (Leather Robes AC+2)
Hit Points 63 (9d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +6, CHA +5
Skills Deception +5, Perception +5, Persuasion +4, Religion +4
Damage Immunities Necrotic
Senses Tremorsense 15ft, Passive Perception 15
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Devotion: Bloodweaver Jalicaeri has advantage on saving throws to avoid the frigthened and charmed condition.

Living Blood: Bloodweaver Jalicaeri is immune to effects that would force its blood out of its body (bleeding).

Deafened: Bloodweaver Jalicaeri is permanently deafened he is immune to effects that must be heard to affect a creature.

Pendant of Flowing Blood: Jalicaeri wears the Pendant of the Flowing Blood.

Actions

Multiattack: Bloodweaver Jalicaeri can make two Magical Knowledge attacks or two Rittual dagger attacks on its attack action or one of each.

Magical Knowledge: Bloodweaver Jalicaeri has great knowledge of magical spells.
Blood Shard: Ranged Spell Attack, +7 to hit, 120ft range, one target, for 1d6+5 necrotic damage + 1d6 piercing damage.
Blood Sickle: All creatures within a 15ft wide 5ft long cone centered on Bloodweaver Jalicaeri must succeed in a DC 16 Dexterity saving throw taking 2d4 necrotic damage + 2d4 slashing damage on a failure, half as much damage on a success.
Blood Absorbtion (Recharge 5-6): All creatures within a 30ft radius sphere centered on Jalicaeri must succeed in a 16 Constitution saving throw taking 6d6 necrotic damage on a failure, Jalicaeri regains hit points equal to the damage dealt with this effect.
Blood Tornado (1-Day): All creatures within a 20ft radius 60ft tall cylinder within 120ft of Jalicaeri must succeed in a DC 16 Dexterity saving throw taking 10d6 necrotic damage on a failure, half as much damage on a success.

Ritual Dagger: Jalicaeri wields a ritual dagger.
Slash: Melee Weapon Attack +4 to hit, 5ft reach, one target, for 1d6+2 slashing damage. 
Ensanguinate (1-Day): Jalicaeri slashes a creature it is grappling, that creature Must succeed in a DC 18 Cosntitution saving throw being deeply wounded falling unconscious and taking 4d6 necrotic damage at the end of each of their turns on a failure, on a success a creature does not fall unconscient and they take half as much damage every turn instead.

This bleeding can be stoped by spending a turn tending to the wounds, or by healing at least 10 hit points.

If a creature falls to 0 hit points due to this damage it is ensanguinated turning into a Dried Zombie under Jalicaeri´s control in 1 hour.

Reactions

Tactical Move: As a reaction towards taking damage Bloodweaver Jalicaeri can move up to half of its movement speed without provoking attacks of oportunity.

Description

Jalicaeri is a fanatic of the bloodweaver cult, Imyorith acepted him even when deaf and allowed him power and luxury far beyond what his life on the floating citadels ever did.

Monster Tags: NPC

Habitat: Urban

Corpse_on_the_Trone

Comments

Posts Quoted:
Reply
Clear All Quotes