Charli uses a d10 for hit die. Their health equals 6 times your level.
Hellfire. Fire damage Charli causes ignores fire resistance and immunity.
Charli makes one attack as part of their attack action. At level 7, they can make one additional attack.
Signature Attack (This Is Mine Now); Charli draws upon the Pact of the Transplanar Trespasser to magically copy the basic attack of an enemy* within 60 feet.
(*DM will use their discretion to determine whether an attack needs to be altered at any time. Charli will always use the formula 4 + PB to determine their bonus to hit, and will always substitute additional damage with their PB.)
9th Level: You Belong in a Museum! (1/day). Charli invokes Perrenillith's claim on anything and anyone in the multiverse that isn't nailed down to send a creature to the Museum of Arcane History. Charli chooses a creature within 30 feet. That creature is immediately hurled through the Astral Sea and becomes an exhibit in the museum. For each turn spent in the museum, a creature loses access to one trait, attack or ability at random as Perrenillith adds it to his collection and takes PBd10 psychic damage. A creature makes a Charisma saving throw equal to Charli's spell save DC at the end of each of its turns, ending the effect on a success.
Spellcasting. Charli can cast the following spells. (spell save DC 13 + PB):
At will: eldritch blast, thaumaturgy
1/day each: cure wounds, branding smite
At 5th Level (1/day each): incite greed, melf's minute meteors
At 7th Level (1/day each): fire shield, wall of fire
At 9th Level (1/day each): immolation, animate objects
7th Level: Soul Switch (1/day). Charli can use their Soul Lamp-infused Nintendo Switch to release some of the spirits trapped within. They choose one from the following options;
Shadows. Charli summons three shadow (mcdm).
Specters. Charli summons two specter (mcdm).
Wraith. Charli summons one wraith (mcdm).
5th Level: Reap What You Sow (3/day). When Charli takes damage from an attack, they can cause the target that caused the damage to gain vulnerability to one type of damage used to trigger this ability until the beginning of their next turn. When vulnerability is gained this way, the target loses any damage resistance or immunity they had to that damage type.
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