Legendary Resistance (3/Day). If the Visser fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Visser has advantage on saving throws against spells and other magical effects.
Spellcasting. The Visser is a 20-level spellcaster. Its spellcasting ability is DC 22, +22 to hit with spell attacks. The Visser has following spells prepared:
Cantrips (at will): Prestidigitation, Produce Flame, Vicious Mockery
1st level (16 slots): Chromatic Orb, Shield, Tasha's Hideous Laughter
2st level (14 slots): Animal Messenger, Calm Emotions, Enthrall, Misty step
3st level (13 slots): Aura of Vitality, Counterspell, Sending
4st level (11 slots): Charm Monster, Evard's Black Tentacles, Watery Sphere
5st level (10 slots): Hold Monster, Steel Wind Strike, Wrath of Nature
6st level (8 slots): Bones of the earth, Conjure Fey, Planar Ally
7st level (6 slots): Conjure Celestial, Plane shift
8st level (6 slots): Control Weather, Dominate Monster, Feeble Mind
9st level (5 slots): Astral Projection, Gate, True Polymorph
Visser. Is a Greater Deity and decides to use a fishing pole and bait.
Fishing Pole. Melee Weapon Attack: +28 to hit, reach #15ft., 3 target. Hit: 116 (12d12+44) Slashing damage.
Real. RangedWeapon Attack: +24 to hit, range 350/900 ft., 1 target. Hit: 92 (8d12) piercing damage.
The Visser can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Visser regains spent legendary actions at the start of its turn.
The Bait of Stars (Costs 2 Actions). He throws 1d4-2 small tan worms and after 1d4 rounds they all turn into purple worms which are full subservient to Visser.
The Fishers Pull. He makes a Real attack and pulls the chosen creature 10 to 100ft towards himself.
Description
He seems to be an old human fisherman. He is around 5"11.
Comments