| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 19 | +4 | +6 |
Legendary Performer. Clara is well known amongst the general population and is able to earn a respectable income performing at taverns and inns, even in a new town/city.
Multiattack. Clara makes two Rapier attacks.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Psychic damage.
Beguiling Song. Wisdom Saving Throw: DC 15, each creature in a 10-foot-radius Sphere centered on a point within 120 feet. Failure: 20 (3d10 + 4) Psychic damage, and the target has the Charmed condition until the end of Clara's next turn. Success: Half damage only.
Spectral Band (Spell, Concentration, 3/Day). Clara summons an ensemble of incorporeal instruments on a point she can see within 60ft. The instruments play music in a style of her choice from the options below, effecting allies within a 30ft emanation of the source of the music. As a bonus action, Clara can direct the instruments to move or change musical styles:
A Most-Epic Party: All creatures within 300ft of the spell hear their favorite type of music being played and gain advantage Charisma ability checks and saving throws. In addition, while you are within the spells radius you can use your action to join the Band and give Bardic Inspiration to one creature who is also within the spell’s radius for free.
Deathly Dance. Constitution Saving Throw: DC 15, each hostile creature entering the spells area or the first time. Failure: The creature is compelled to dance. While dancing the creature is restrained. They may repeat the saving throw at end end of each of their turns. Success: the effect is ignored and the creature cannot be compelled to dance again for 24 hours.
Intensifying Battle Music. All friendly creatures within range gain advantage on strength and dexterity saving throws, and a +5 to their initiative. At the beginning of each of your turns, as an action you may choose a creature within range to gain 20 temporary hit points.
Spellcasting. Clara casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
At Will: mage hand, Minor Illusion, Prestidigitation
1/Day: Synaptic Static, Dimension Door
Bardic Inspiration (5/day). Clara inspires an ally through song. A creature (other than Clara) within 60 ft. that can hear her gains an inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw.
Cutting Words. When a creature (that's not immune to being charmed) Clara can see within 60 ft. makes an attack roll, ability check, or damage roll, Clara can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. Clara can do so after the roll but before knowing the result.
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