Medium Humanoid (Wizard), Lawful Evil
AC 11 Natural Armor    Initiative +1 (11)
HP 22 (4d8 + 4)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 13 +1 +1
CON 13 +1 +1
Mod Save
INT 16 +3 +7
WIS 16 +3 +7
CHA 14 +2 +2
Skills Arcana +5, Insight +5, Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elvish, Thayan
CR 1 (XP 200; PB +2)
Traits

Red Wizard Loyalty. The apprentice is part of Red Wizard hierarchy (from lowest to highest; apprentice, scholar, wizard, archwizard, zulkir). They have the authority to give orders to any wizard lower than them, and answer to any wizard higher than them. In addition, they can cast spells using spell slots of a wizard that is within 30 feet of them and is lower than them on the hierarchy, sucking a spell slot one level higher than the spell they cast.

Spellcasting. The apprentice is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The apprentice has following Wizard spells prepared:
Cantrips (at will): Light, Mage HandPrestidigitationShocking Grasp
1st level (4 slots): Detect MagicMagic MissileThunderwaveWitch Bolt

2nd level (3 slots): Detect ThoughtsInvisibilityMirror Image

 

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage. 

Monster Tags: Red Wizard

Habitat: Any

LucaSaja

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