| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 13 | +1 | +1 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +7 |
| WIS | 16 | +3 | +7 |
| CHA | 14 | +2 | +2 |
Red Wizard Loyalty. The apprentice is part of Red Wizard hierarchy (from lowest to highest; apprentice, scholar, wizard, archwizard, zulkir). They have the authority to give orders to any wizard lower than them, and answer to any wizard higher than them. In addition, they can cast spells using spell slots of a wizard that is within 30 feet of them and is lower than them on the hierarchy, sucking a spell slot one level higher than the spell they cast.
Spellcasting. The apprentice is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The apprentice has following Wizard spells prepared:
Cantrips (at will): Light, Mage Hand, Prestidigitation, Shocking Grasp
1st level (4 slots): Detect Magic, Magic Missile, Thunderwave, Witch Bolt
2nd level (3 slots): Detect Thoughts, Invisibility, Mirror Image
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage.
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