Medium Humanoid (Elf), Any Alignment
Armor Class 17 Robe of the Archmagi
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws INT +10, WIS +8
Skills Arcana +15, History +15, Perception +8, Persuasion +9
Senses Passive Perception 18
Languages Abyssal, Common, Draconic, Elvish, Infernal, Primordial
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Crandel has advantage on saving throws against spells and other magical effects.

Special Equipment. Crandel carries on himself a Staff of the Magi, and a Robe of the Archmagi both of which are already taken accout in Crandels Stats.

Spellcasting. Crandel is an 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +14 to hit with spell attacks). Crandel can cast Charm Person and Alter Self at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, mind sliver, prestidigitation, shocking grasp

1st level (4 slots): detect magic, disguise self, identify, magic missile

2nd level (3 slots): detect thoughts, hold person, invisibility, mirror image, misty step

3rd level (3 slots): catnap, counterspell, dispel magic, fly, lightning bolt

4th level (3 slots): banishment, fire shield

5th level (3 slots): bigbys hand, cone of cold, geas, synaptic static, wall of force

6th level (2 slot): globe of invulnerability

7th level (2 slot): teleport

8th level (1 slot): feeblemind

9th level (1 slot): time stop, wish

Fey Step (Recharge 5-6). As a Bonus Action Crandel can teleport up to 30 feet to an unoccupied space he can see.

Actions

Staff of the Magi. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgoning damage.

Reactions

Instinctive Charm (Recharges after Crandel Casts an Enchantment Spell of 1st Level or Higher). Crandel tries to magically divert an attack made against him, provided that the attacker is within 30 feet of it and visible to him. Crandel must decide to do so before the attack hits or misses.

The attacker must make a DC 20 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than Crandel or itself. If multiple creatures are closest, the attacker chooses which one to target.

Description

Archmage  Crandel Cratz, a hard working Archmage of the Enchantment School he primarily functions as the headmaster of the branch of the arcane university in Relmec. He once was the Headmaster of the Imperial University during the previous Dynasties Reign more than a millennia past, but as age caught up to him he retired from that position and moved towards a more Rural school where attendance was low and the school was in need of dire repairs and reorganization.

Monster Tags: NPC

Habitat: Urban

Runt55881

Comments

Posts Quoted:
Reply
Clear All Quotes