| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 14 | +2 | +8 |
| CON | 8 | −1 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 10 | +0 | +4 |
| CHA | 2 | −4 | −4 |
Insect Climb.
The ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tiny Body.
The ant can move through a space as narrow as 1 inch wide without squeezing.
Stealthy Crawler.
The ant has advantage on Dexterity (Stealth) checks made in natural or urban environments.
Microscopic Movement. The ant has advantage on Dexterity (Stealth) checks made to remain unseen or move through tight or cluttered spaces.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.
It’s symbolic damage. Mostly just a “get outta here!” pinch.
Description
Small but determined, the common ant is a marvel of natural engineering. Known for its incredible strength-to-size ratio and tireless work ethic, the ant thrives in colonies but can also operate with surprising independence. This tiny beast can scale walls, cling to ceilings, and squeeze through impossibly narrow gaps, making it a master of infiltration and stealth. Though physically fragile and harmless alone, ants are symbols of persistence, coordination, and adaptability.
When a druid assumes the form of an ant, they embrace extreme subtlety and tactical mobility — perfect for slipping past traps, scouting enemy positions, or simply vanishing into the environment with near-perfect stealth. Be warned, though: with one hit point, this form is more about creativity and chaos than combat.
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