Boomer Joke. The Boomer makes a bad joke about hating his wife, phones, Millenials, diets, or any other changes in society a Boomer doesn't like. Nearby Boomers gain a 1d4 added to one roll of their choosing.
Old Person Flail. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 1) bludgeoning damage.
Stock Market Smash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) bludgeoning damage. (Only when Hulked Out)
"Hate Crime" Victim. If a character responds to the Boomer with "OK Boomer" or the Boomer reaches "can I speak to your manager" angry, it grows into a Hulk-like creature, gaining 30 Hit Points. It gains a +4 to all Strength and Constitution checks, attack, and damage rolls. It also replaces its melee attack with "Stock Market Smash." If the Boomer is not in battle, it initiates combat. A Boomer can only do this once per long rest, and in-between long-rests, it reverts to its usual form.
Description
Typically congregate in suburban areas. Boomers think they're the funniest beings anywhere, using outdated and insensitive jokes with the main ideas being: wife = bad, fishing = good, Millenials = bad, sex and sexual harassment = funny, phones = bad, casual racism = funny, and most importantly change = bad. They talk about "the good ol' days" too much and ignore their blatant racism. Hypersensitive, yet claims younger generations are "snowflakes." Believe younger generations have it easy because they had it easy. Overall, unpleasant creatures.
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