Medium Undead, Lawful Evil
Armor Class 15 natural
Hit Points 30 (4d8 + 12)
Speed ft., Moves through characters as if difficult terrain (-1 foot) plus 5 damage if it ends turn inside an object.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +5, DEX +5, CON +5, INT +2, WIS +3
Skills Acrobatics +7, Insight +5, Stealth +7
Damage Vulnerabilities Radiant
Senses Truesight 120, Unknown Passive Perception 11, Passive Perception 11
Languages Telepathy 120 feet Only language known in life (Yamato-go usually)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Skills Athletics +7, Insight +5, Stealth +7

 Senses truesight 120 ft., passive Perception 11 Languages the languages it knew in life, telepathy 120 ft.

Aka Manto Existence. The aka manto is on the Ethereal Plane until its Malignant Question has been answered. It can see 120 feet into the Material Plane when it is on the Ethereal Plane. The aka manto is bound to a certain point and can only travel up to 120 feet away from it. Once it chooses a target, it only uses any of its abilities on that target until either it or its target is dead or until its target is further than 120 feet away from the point the aka manto is bound to.

All material from  (c) Altfuldisch, Marc. Monsters of the Orient: Complete Bestiary. Vol. 1, Dungeon Masters Guild, 2017.

Incorporeal Movement. The aka manto can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn in side an object. Magic Resistance. The aka manto has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The aka manto attacks twice with its claws.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Strangle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled. Until this grapple ends, the target is incapacitated and cannot breathe. On each of the aka manto’s turns, the target suffers an additional 10 (2d6 +3) bludgeoning damage.

Possession. One humanoid that the aka manto can see must succeed on a DC 11 Charisma saving throw or be possessed by the aka manto; the aka manto then disappears, and the target is incapacitated and loses control of its body. The aka manto now controls the body but doesn’t deprive the target of awareness. The aka manto can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. While possessing a creature in this manner, the aka manto will not interact with its surroundings or other creatures, but only attempt to kill its host as quickly as possible. The possession lasts until the body drops to 0 hit points, the aka manto ends it as a bonus action, or the aka manto is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the aka manto appears in an unoccupied space within 5 feet of the body. The target is immune to this aka manto’s Possession for 24 hours after the possession ends. If the target succeeds its saving throw, the aka manto will ask its question again.

Malignant Question. The aka manto targets a creature it can see within 30 feet of it, telepathically asking it “Red or blue?”. If the target creature doesn’t answer, it must make a DC 11 Wisdom saving throw, taking 14 (4d6) psychic damage on a failed save, or half that damage on a successful save.

Reactions

Magic Resistance. The aka manto has advantage on saving throws against spells and other magical effects.

Description

The aka manto is a rare but violent spirit that is bound to particularly filthy areas. More often that not, this includes outhouses. An aka manto forms when a humanoid that has lived an unclean and dishonorable life dies in a filthy area. In undeath they become bound to the place where they died, tormenting the living for eternity. An aka manto resembles a rotten and bruised corpse, though it is incorporeal in nature. It has elongated arms and big hands with elongated fingers, each with a large, razor-sharp claw at its end

All material from  (c) Altfuldisch, Marc. Monsters of the Orient: Complete Bestiary. Vol. 1, Dungeon Masters Guild, 2017.

Lair and Lair Actions

Always a rotten place, usually a commode or outhouse.  Yeah,, this guy is a poop demon, Morty.

Monster Tags: Misc Creature

Habitat: Urban

iamthecrave

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