Mod | Save | ||
---|---|---|---|
STR | 8 | -1 | -1 |
DEX | 14 | +2 | +2 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 19 | +4 | +6 |
CHA | 16 | +3 | +5 |
Spellcasting.
Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following spells prepared:
- Cantrips (at will): Guidance, mending, Sacred Flame, Toll the Dead
- 1st level (4slots): [spell]Charm Person[/spell], disguise self, shield of Faith, Guiding Bolt, Inflict Wounds, Tasha's Hideous Laughter
- 2nd level (3 slots): Aid, Misty Step, Pass without Trace; Prayer of Healing
Features & Traits:
Blessing of the Trickster.
As an action you can touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks for 1 hour or until you use this feature again.
Channel Divinity: Invoke Duplicity.
As an action, you can use Channel Divinity to create an illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears within 30 ft. of you. As a bonus action, you can move the illusion up to 30 ft., but it must remain within 120 ft.of you. You can cast spells as the illusion, and when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature.
Fey Touched
You always have that spell and the Misty Step spell prepared. Once per Long Rest, you can cast each of these spells without expending a spell slot. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
- Once per Long Rest: Misty Step
- Once per Long Rest: Tasha's Hideous Laughter
Crossbow, Light. Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 80/320 ft., one target. (1d8) piercing damage.