Medium Humanoid (Elf), Lawful Evil
Armor Class 14 (17 with mage armor)
Hit Points 180 (18d8 + 90)
Speed 30 ft.
STR
17 (+3)
DEX
18 (+4)
CON
21 (+5)
INT
23 (+6)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws INT +11, WIS +7, CHA +9
Skills Arcana +12, Deception +10, Perception +8
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Frightened
Senses Truesight 120 ft. while on Umbriel, Passive Perception 18
Languages All except Dwemeris, Yokudan, Atmoran, and Dovahzul
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/day). When Vuhon would fail a roll, he can choose to succeed instead.

Magic Resistance. Vuhon has advantage on saving throws against spells and other magical effects.

Spellcasting. Vuhon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Vuhon can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, flame skull, mage hand, prestidigitation, shocking grasp

1st level (4 slots): cause fear, identify, mage armor*, sleep, shield

2nd level (3 slots): blindness / deafness, grave grasp, misty step

3rd level (3 slots): counterspell, life transference, restoring tether

4th level (3 slots): banishment, blastbones, shadow of moil*

5th level (3 slots): danse macabre, detonating siphon, enervation

6th level (1 slot): boneyard

7th level (1 slot): finger of death

8th level (1 slot): dominate monster

9th level (1 slot): imprisonment

*Vuhon casts these spells on himself before combat.

Actions

Multiattack. Vuhon makes two attacks with the Ebony Blade.

Ebony Blade. Melee: +12 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) slashing damage. When Vuhon deals damage with an attack using the Ebony Blade, he gains 1 temporary hit point for every 5 points of damage the attack deals. If he rolls a 19 or 20 on an attack roll with this weapon and the target is not a construct or undead, it deals an extra 10 necrotic damage, and he gains 10 temporary hit points.

Legendary Actions

Vuhon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vuhon regains spent legendary actions at the start of his turn.

Raise Dead. Vuhon creates a Bonelord within 30 feet of himself.

Raise Greater Undead (2 actions). Vuhon creates a Bone Colossus within 30 feet of himself. Only one Bone Colossus can be active at a time.

Incant (3 actions). Vuhon casts a spell.

Description

Vuhon is the Dunmeri ruler of the floating city, Umbriel. He is also best known for constructing the Ingenium - a device which kept the Ministry of Truth afloat. He and Ezhmaar Sul were close friends, but that ended when they faced atop the floating meteorite, Baar Dau, and Sul destroyed the Ingenium, damning them both to Oblivion.

 

Disclaimer
This creature is intended for use with Michael Bonar's Unofficial Elder Scrolls Tabletop Role-Playing Game.

Lair and Lair Actions

Here, at the tip of the Crystal Tower, Vuhon has made this place his home. From this position, he keeps a close but benevolent watch over the citizens of Umbriel, awaiting the day Sul and Clavicus Vile come to finish him off.

As time went on, the once pristine crystalline setting became littered with bones of the dead, and Vuhon became more wretched and thin. Eventually he placed a heavy illusion spell across the area, as well as himself. This can be discerned through a successful Intelligence (Investigation) check against Vuhon's spell save DC.

On initiative count 20 (losing initiative ties), Vuhon can take a lair action to cause one of the following magical effects; he can't use the same effect two rounds in a row:

  • Vuhon causes up to six skeletal remains within the lair to rise as Bonewalkers. These undead obey Vuhon's commands, which can reach anywhere in the lair.
  • Vuhon calls upon the form of Umbra to shroud the lair in Darkness. Creatures with darkvision can't see through this darkness, and nonmagical light can't illuminate it. The Darkness lasts until the next lair action.
  • Vuhon uses the innate magic of the crystalline tower to transform the floor tiles into reflective mirrors. Creatures have disadvantage on Dexterity (Stealth) checks made to hide.

Monster Tags: elf

Habitat: Urban

MadMonkOfRussia

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