Immutable Form. The Ash Spawn is immune to any spell or effect that would alter its form.
Magic Weapons. The Ash Spawn's weapon attacks are magical.
Flame Bond. The Ash Spawn has advantage on an attack roll against a creature if at least one other Ash Spawn is within 5 feet of the creature and the ally isn’t incapacitated.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage plus 3 (1d6) fire damage.
Ash Blast. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 10 (2d6 + 3) fire damage.
Ash Storm (Recharge 5–6) The Ash Spawn shoots ash in a 15-foot cone. Each creature in that cone must make a DC 14 Dexterity saving throw, taking 12 (3d8 + 3) fire damage on a failed save, or half as much damage on a successful one.
Description
Those unfortunate enough to be killed in battle by powerful fire magic, not only lose their bodies, but their souls as well. The white ashes left behind can sometimes singe together, creating a Cinder Heart. Ash Spawns wander the earth with no purpose, and kill for no reason. They can be created only by powerful fire magic, and once created will recognize their creator by their unique magical essence. After which, their purpose becomes to serve their master, until their creator frees them and allows them to pass into the afterlife.
Most Cinder Hearts can shatter when created, this does not prevent an Ash Spawn from spawning. Instead, a shattered Cinder Heart can actually spawn multiple weaker Ash Spawns, that can be quite deadly when encountered in groups.
Previous Versions
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5/6/2019 5:58:57 AM
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30
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1
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5/6/2019 7:14:00 AM
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5/6/2019 7:33:07 AM
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1.2
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5/6/2019 8:53:15 AM
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11/20/2019 7:31:44 AM
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1.5
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