Medium Humanoid, Neutral
Armor Class 18 Carapace-Rüstung
Hit Points 97 (8d10 + 15)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, DEX +6, CON +6
Skills Athletics +16
Damage Resistances Psychic
Senses Darkvision 60, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Disciplined Soldier: Advantage on Frightening and charmed


Actions

Action Name. Makes either two melee or ranged attacks.

Action Melee Attack.  Combatknife +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [damage type] damage.

Action Ranged Attack. Lasergun: +6 to hit, range 120/300 ft., 1 target. Hit: 13 (2d10 + 3) Radient damage.

Krak grenade (2/Day): Range 30 ft., throwing attack, 4d6 bludgeoning damage in a 10 ft. radius, DC 14 Dexterity for half damage.

Fire Support (Recharge 5-6): As an action, the Kasrkin can fire at a point within line of sight. All creatures within a 10-foot radius of that point must make a DC 14 Dexterity saving throw or take 4d8 energy damage (half damage on a success). This attack can ignore cover unless it is total.

Legendary Actions

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Supreme_Pyrrhus

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